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[personal profile] adfermods
Hello everyone! Here's our first monthly activity check.

Which is just a hello and a check in, as the first month in game for any new characters waives AC, so no comment links are needed. For future reference, keep tabs on the activity guidelines! For now, check in with the following:
<b>Player:</b>
<b>Character(s):</b>

Intros!

Nov. 15th, 2019 05:15 pm
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[personal profile] adfermods
The game starts a little later on today, but before that, let's get to know each other with a little introductions post! Comment here with:

<b>Your Name:</b>
<b>Contact:</b>
<b>AKA:</b> Other characters/games we may know you from

<b>Character:</b>
<b>Canon:</b>
<b>Some Info:</b> Tell us a bit about who you're bringing in!

<b>Anything Else?:</b>

A hello!

Nov. 15th, 2019 05:07 pm
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[personal profile] adfermods
Before we get to an introductions post, we wanted to kick things off with a grand opening welcome post to everybody who's joined so far! So, welcome to Adfer, guys! We hope this will be a fun little game for all of us and look forward to getting things officially stated here!

Your mods here are Tara and Kimmeh, and like any game, this one was created with ideas and mechanic designs that we like to see ourselves in games. But one important thing we also want to make sure we do with this game is involve players as well. If there's ever something anybody wants to discuss with us, any idea or mechanic that you think would make the game better or add something fun and new to it, we want you to never hesitate to come pitch it to us! We'll always consider new ideas in order to make a fun little jamjar that has something for everyone.

As mods, we created the mechanics, setting and activity guidelines of the game with the fact in mind that we, as well as many other players, are older than we were when we first started RPing. So have a little less time for extremely heavy and constant attention where modwork or more involved AC is concerned. That being said, we absolutely will discuss and try to come up with ways to incorporate new ideas to the game in ways we can handle. While we're starting out small, if we happen to grow and require more hands on deck, we'll definitely add to the mod team if we feel it's needed! The mods are a mod team, but we want to go into this looking at it as every single person here being part of a team to create something fun together.

We'll always be open to any questions, concerns and suggestions. And want to encourage players to run their own small events based on the mechanics we have set up for the game for that very reason. We'll do our best to let you all know anything that's going on behind the scenes if we're considering adding something new or changing anything up, so you can all chime in as well. We have a lot of ideas and can't wait to begin and play with you all!